![]() This missile is especially effective against anti-ballistic missiles and simple defense systems. If the missile does not detect any missiles during its flight, it will cause an average sized explosion on impact.Ĭluster Missiles will split into 8 conventional missiles when airborne, confusing radar and raining destruction upon enemy territory. Once it has detected a missile it will fly towards it's target missile, eliminating the target missile and itself. When in the air, the missile will attempt to detect any and all missiles within a 20 to 30 block range. The Anti-Ballistic Missile is a specialized missile used to take down enemy missiles while airborne. They will detonate when lit by a Flint and Steel or pass over a redstone powered rail. Grenade explosions are noticeably smaller than their explosive counterparts, but their fuses are longer.Īny Tier 1 or Tier 2 explosive can by crafted with a minecart to create an explosive mineart. Grenades are thrown by right clicking, and will explode shortly after. The missile will be launched when the control panel is powered with a redstone signal.Īny Tier 1 explosive can be turned into a grenade by crafting it with a String. To launch a missile, the control panel must be powered and the target coordinates must be entered into the control panel. For this purpose, tier 4 missiles count as tier 3. There are three tiers to each component, and the tier of the components is the highest tier missile they can launch. Missiles must be launched from a Launcher Platform with a Support Frame and a Control Panel. In addition to simply powering the explosive with a redstone signal, explosives can be delivered in 3 other methods.Īny explosive can be crafted along with a Missile Module to create a missile. It can only be destroyed by a second red matter explosion. Releases an intense blast of heat upon the areaĪdvanced sonic explosive, penetrates through blocks with higher resistance better than blocks with lower resistanceĬolloquially called a "nuke", the nuclear explosive does a large amount of damage, and creates fallout in the extended blast radiusĬreates a self sustained red matter reaction, slowly expanding, consuming materials until it reaches a sustained radius of 35 blocks. Sends entities in blast vicinity to the end Releases Electro Magnetic Pulse, disabling electric systems, including inbound missiles ![]() Releases a large amount of heat in the area Releases a large amount of tiny fragmented explosivesįlings blocks and entities around the area Releases a large amount of flaming arrows away from the epicentreĭirectioned explosive used for breaching walls Releases toxic gas, inducing slowness, fatigue, and nausea Smaller explosion, that drops 100% of the blocks it destroys Releases toxic gas, inducing hunger, weakness, fatigue, nausea, and potentially death Releases a blast of anvils, dealing immense amount of damage ICBM adds 25 new explosives, spread across 4 different tiers.
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